1- Department of social work, University Of Social Welfare And Rehabilitation Sciences. 2- Department of social work, University Of Social Welfare And Rehabilitation Sciences. , arammaref@gmail.com 3- Department of biostatistics and epidemiology, University of Social Welfare and Rehabilitation Sciences.
Abstract: (27 Views)
Introduction: One of the developing technologies is online games. Young people are the most important target community for this category of games, so playing these games has become a fixed part of their lifestyle. They devote much time to it during the day, but playing online games too much can cause problems. This study aimed to investigate the relationship between online game addiction and the social adjustment of youth.
Methods: The cross-sectional-analytic research method was correlational, and the statistical population of the research consisted of young people aged eighteen to twenty-four years old all over Iran. Four hundred fifty-four people, consisting of one hundred eighty-eight girls and two hundred sixty-six boys, with an average age of twenty and nine-tenths years, were selected in a targeted way. Data were collected online using the Online Game Addiction Questionnaire (IGDT-10, Kirali et al., 2018) and the Social Adjustment Questionnaire (BAI, Bell, 1961), and non-parametric statistics were used for data analysis.
Results: The average time to play an online game was announced as three hours and fifty-nine minutes, and ten and eight-tenths percent of the respondents reported betting while playing online. Mobile phones and tablets were the most used devices for playing online games, with fifty-seven percent. The findings showed a significant relationship between social incompatibility and addiction to online games. Hence, the chance of social incompatibility in people addicted to online games was six and ninety-nine hundredths times that of non-addicted people.
Conclusions: It seems that by spending a significant part of their time playing online games, young people reduce the opportunity to communicate in real environments and adapt to their social environment. On the other hand, they may be more inclined to online games due to weak social adaptation skills.
Mohamadnia M, Maarefvand M, Bidhendi Yarandi R. Investigating the Relationship Between Online Games Addiction and Social Adjustment. Socialworkmag 2024; 13 (3) :49-55 URL: http://socialworkmag.ir/article-1-917-en.html